How many bits are absolutely necessary to store an ASCII character ?
A. | 7 |
B. | 8 |
C. | 16 |
D. | 15 |
Option: A Explanation : Click on Discuss to view users comments. |
a << 1 is equivalent to
A. | multiplying a by 2 |
B. | dividing a by 2 |
C. | adding 2 to a |
D. | none of the above |
Option: A Explanation : The left shift operator <<, pushes out the most significant (left-most) bit. If it happens to be a 1 , a << 1, will not be same as multiplying a by 2 Click on Discuss to view users comments. |
Assume an unsigned integer occupies 1 byte. Let myVar be an unsigned integer. Then myVar « 1 multiplies myVar by 2 if it is not greater than
A. | 127 |
B. | 255 |
C. | 256 |
D. | 128 |
Option: A Explanation : If the most significant bit is to be zero, the maximum number that can be swred in 7 bits is 127. Click on Discuss to view users comments. |
In a certain machine, the sum of an integer and its 1's complement is 226 - 1. Then sizeof intl. in bits, will be
A. | 16 |
B. | 32 |
C. | unpredictable |
D. | none of above |
Option: D Explanation : The sum (or bit-wise OR) of a number and its complement will be all 1's. How many 1's depends on how many bits are needed to represent the number. lithe sum is 220 - 1. then the sizeof(int) in bits must be 20. Click on Discuss to view users comments. |
Which of the following comments about the preprocessor directive # are correct?
A. | It converts the formal argument in the macro definition into a string |
B. | It strips out redundant blanks |
C. | It concatenates adjacent strings, if any. |
D. | All of the above |
Option: D Explanation : Click on Discuss to view users comments. |